齐达内-ballbet贝博-ballbet贝博app-ballbet贝博app下载

正午很多人喜爱午睡,我就睡不着,爽性做了个小游戏打发无聊的时刻~

现在下班了共享给我们

需求装置PyQt5:pip3 install pyqt5

在命令行运用Python运转:py标签20thon Tetris.py

此时会发动程序:

经过上下左右 键操控方块的旋转 加快 左移 右移

留意:游戏开端时需求用鼠标点击一次网格区域来让键盘输入聚集!

悉数代码:

#!/usr/bin/python3# -*- coding:utf-8 -*-import sys, randomfrom PyQt5.QtWidgets import QApplication, QDesktopWidget, QHBoxLayout, QVBoxLayout, QLabel, \ QPushButton, QFrame, QLCDNumber, QSliderfrom PyQt5.QtGui import QIcon, QPainter, QPen, QBrush, QColor, QFontfrom PyQt5.QtCore import Qt, QBasicTimer# 形状(小编预备了一份2019最新的python入门到通晓的学习材料,私信小编发送2019即可获取)class Shape: def __init__(self): # 19种形状:tuple参数别离代表:(形状代号,左、右、上、下边际间隔,类型) self.num = 19 self.type1 = 1 self.type2 = 2 self.type3 = 3 self.type4 = 4 self.type5 = 5 self.vL = (1, 0, 0, 0, 3, self.type1) self.hL = (2, 0, 3, 0, 0, self.type1) self.S = (3, 0, 1, 0, 1, self.type2) self.lZ = (4, 0, 2, 0, 1, self.type3) self.ruZ = (5, 0, 1, 1, 1, self.type3) self.rZ = (6, 0, 2, 1, 0, self.type3) self.luZ = (7, 0, 1, 0, 2, self.type3) self.lvuF = (8, 0, 1, 0, 2, self.type4) self.rvuF = (9, 0, 1, 0, 2, self.type4) self.lhdF = (10, 0, 2, 0, 1, self.type4) self.rhdF = (11, 0, 2, 0, 1, self.type4) self.rvdF = (12, 0, 1, 0, 2, self.type4) self.lvdF = (13, 0, 1, 2, 0, self.type4) self.rhuF = (14, 0, 2, 1, 0, self.type4) self.lhuF = (15, 0, 2, 0, 1, self.type4) self.uW = (16, 0, 2, 1, 0, self.type5) self.dW = (17, 0, 2, 0, 1, self.type5) self.lW = (18, 0, 1, 1, 1, self.type5) self.rW = (19, 0, 1, 0, 2, self.type5) self.name = ( (1, 0, 0, 0, 3, self.type1), (2, 0, 3, 0, 0, self.type1), (3, 0, 1, 0, 1, self.type2), (4, 0, 2, 0, 1, self.type3), (6, 0, 2, 1, 0, self.type3), (7, 0, 1, 0, 2, self.type3), (5, 0, 1, 1, 1, self.type3), (8, 0, 1, 0, 2, self.type4), (13, 0, 1, 2, 0, self.type4), (9, 0, 1, 0, 2, self.type4), (12, 0, 1, 0, 2, self.type4), (15, 0, 2, 0, 1, self.type4), (10, 0, 2, 0, 1齐达内-ballbet贝博-ballbet贝博app-ballbet贝博app下载, self.type4), (14, 0, 2, 1, 0, self.type4), (11, 0, 2, 0, 1, self.type4), (16, 0, 2, 1, 0, self.type5), (17, 0, 2, 0, 1, self.type5), (18, 0, 1, 1, 1, self.type5), (19, 0, 1, 0, 2, self.type5)) self.color = (QColor(250, 150,标签1 50), QColor(100, 100, 100), QColor(100, 150, 150), QColor(150, 100, 100)) self.num_col = len(self.color)# Gameclass Game: def __init__(self): self.__board = Board()# 界面class Board(QFrame): def __init__(self): super().__init__() self.__num_y = 23 self.__num_x = 25 self.__time_step = 400 self.__initPara() self.__initUI() self.__initNet() self.setFocusPolicy(Qt.StrongFocus) # 初始化参数 def __initPara(self): self.__score = 0 self.__level = 0 self.__timer = QBasicTimer() self.__FACTOR = 4 / 5 self.__FACTOR_SCREEN = 0.6 self.__canvas_w = self.geometry().width() * self.__FACTOR self.__canvas_h = self.geometry().height() self.__szy = int(self.__canvas_h / self.__num_y) self.__szx = int(self.__can标签10vas_w / self.__num_x) self.__gameOverFlag = False self.__net = [] self.__mshape = Shape() self.__block = Block(1, 1标签20, self.__mshape.name[random.randint(0, self.__mshape.num - 1)], self.__mshape, self.__mshape.color[random.randint(0, self.__mshape.num_col - 1)]) # 初始化网格列表 def __initNet(self): self.__net = [[0 for j in range(self.__num_x - 1)] for j in range(self.__num_y 齐达内-ballbet贝博-ballbet贝博app-ballbet贝博app下载- 1)] # 初始化界面 def __initUI(self): hb1 = QHBoxLayout() score_info_la = QLabel('Score: ') self.__score_la = QLabel('0') hb1.addWidget(score_info_la) hb1.addWidget(self.__score_la) hb1.addStretch(1) hb2 = QHBoxLayout() level_info_la = QLabel('Level: ') self.__level_la = QLabel('0') hb2.addWidget(level_info_la) hb2.addWidget(self.__level_la) hb2.addStretch(1) self.__speed_la = QLabel() self.__speed_la.setText(str((1010 - self.__time_step) / 10)) self.__speed_label = QLabel('Speed:') self.__sd_slider = QSlider() self.__sd_slider.setOrientation(Qt.Horizontal) self.__sd_slider.setMaximum(1) self.__sd_slider.setMaximum(100) self.__sd_slider.setValue(int((1010 - self.__time_step) / 10)) self.__sd_slider.valueChanged.connect(self.__LineEdt) hb3 = QHBoxLayout() hb3.ad齐达内-ballbet贝博-ballbet贝博app-ballbet贝博app下载dWidget(self.__speed_label) hb3.addWidget(self.__speed_la) hb2.addStretch(1) x_num_la = QLabel('X number:') self.__x_num_la_show = QLabel() self.__x_num_la_show.setText(str(self.__num_x - 1)) hb12 = QHBoxLayout() hb12.addWidget(x_num_la) hb12.addWidget(self.__x_num_la_show) hb12.addStretch(1) self.__x_num_sl = QSlider(Qt.Horizontal, self) self.__x_num_sl.setMaximum(100) self.__x_num_sl.setMinimum(1) self.__x_num_sl.setValue(self.__num_x - 1) self.__x_num_sl.valueChanged.connect(self.__setXNum标签11)齐达内-ballbet贝博-ballbet贝博app-ballbet贝博app下载 y_num_la = QLabel('Y number:') self.__y_num_la_show = QLabel() self.__y_num_la_show.setText(str(self.__num_y - 1)) hb13 = QHBoxLayout() hb13.addWidget(y_num_la) hb13.addWidget(self.__y_num_la_show) hb13.addStretch(1) self.__y_num_sl = QSlider(Qt.Horizontal, self) self.__y_num_sl.setMinimum(1) self.__y_num_sl.setMaximum(100) self.__y_num_sl.setValue(self.__num_y - 1) self.__y_num_sl.valueChanged.connect(self.__setYNum) self.__st_btn = QPushButton('Start') self.__st_btn.setEnabled(True) hb7 = QHBoxLayout() hb7.addWidget(self.__st_btn) hb7.addStretch(1) self.__stop_btn = QPushButton('Stop') self.__stop_btn.setEnabled(True) hb8 = QHBoxLayout() hb8.addWidget(self.__stop_btn) hb8.addStretch(1) self.__pause_btn = QPushButton('Pause') self.__pause_btn.setEnabled(True) hb9 = QHBoxLayout() hb9.addWidget(self.__pause_btn) hb9.addStretch(1) self.__new_btn = QPushButton('New Game') self.__new_btn.setEnabled(True) hb10 = QHBoxLayout() hb10.addWidget(self.__new_btn) hb10.addStretch(1) self.__exit_btn = QPushButton('Exit') self.__exit_btn.setEnabled(True) hb11 = QHBoxLayout() hb11.addWidget(self.__exit_btn) hb11.addStretch(1) self.__new_btn.clicked.connect(self.__newGameBtnAction) self.__st_btn.clicked.connect(self.__stBtnAction) self.__stop_btn.clicked.connect(self.__stopBtnAction) self.__pause_btn.clicked.connect(self.__pauseBtnAction) self.__exit_btn.clicked.connect(self.close) self.__lcd = QLCDNumber() self.__lcd.setMinimumSize(100, 100) hb4 = QHBoxLayout() hb4.addWidget(self.__lcd) hb4.addStretch(1) vb = QVBoxLayout() vb.addLayout(hb1) vb.addLayout(hb2) vb.addLayout(hb4) vb.addStretch(1) vb.addLayout(hb3) vb.addWidget(self.__sd_slider) vb.addLayout(hb7) vb.addLayout(hb8) vb.addLayout(hb9) vb.addStretch(1) vb.addLayout(hb12) vb.addWidget(self.__x_num_sl) vb.addLayout(hb13) vb.addWidget(self.__y_num_sl) vb.addLayout(hb10) vb.addStretch(10) vb.addLayout(hb11) hb5 = QHBoxLayout() hb5.addStretch(1) hb5.addLayout(vb) self.setLayout(hb5) screen = QDesktopWidget().screenGeometry() width = screen.width() * self.__FACTOR_SCREEN height = screen.height() * self.__FACTOR_SCREEN x0 = scre标签10en.width() * (1 - self.__FACTOR_SCREEN) / 2 y0 = screen.height() * (1 - self.__FACTOR_SCREEN) / 2 self.setGeometry(x0, y0, width, height) self.__canva_w = self.geometry().width() * self.__FACTOR self.__canva_h = self.geometry().height() self.__szx = int(self.__canva_w / self.__num_x) self.__szy = int(self.__canva_h / self.__num_y) self.setWindowTitle("Russian Block") self.setWindowIcon(QIcon('example.png')) self.show() # 制作网格 def __drawNetGrid(self, qp): pen = QPen(Qt.lightGray, 1, Qt.DashLine) qp.setPen(pen) for i in range(self.__num_y): qp.drawLine(int(self.__szx / 2), int(i * self.__szy + self.__szy齐达内-ballbet贝博-ballbet贝博app-ballbet贝博app下载 / 2), int(self.__num_x * self.__szx - self.__szx / 2), int(i * self.__szy + self.__szy / 2)) for i in range(self.__num_x): qp.drawLine(int(i * self.__szx + self.__szx / 2), int(self.__szy / 2), int(i * self.__szx + self.__szx / 2), int(self.__num_y * self.__szy - self.__szy / 2)) # 提示Game Over def __gameOver(self, qp, x, y): pen = QPen(Qt.red) qp.setPen(pen) qp.setFont(QFont('Blackoak Std', 20)) qp.drawText(x, y, self.__canva_w / 2, self.__canva_h / 2, True, 'Game Over!') # 类的自调用painter制作函数 def paintEvent(self, e): self.__canvas_w = self.geometry().width() * self.__FACTOR self.__canvas_h = self.geometry().height() self.__szx = int(self.__canvas_w / self.__num_x) self.__szy = int(self.__canvas_h / self.__num_y) qp = QPainter() qp.begin(self) self.__drawNetGrid(qp) # 制作网格 # 制作形状 for i, eles in enumerate(self.__net): for j, ele in enumerate(eles): if not ele == 0: self.__drawRect(qp, j + 1, i + 1, self.__szx, self.__szy, ele) if self.__timer.isActive(): self.__drawBlock(qp, self.__block, self.__szx, self.__szy) # game over if self.__gameOverFlag: self.__gameOverFlag = False self.__gameOver(qp, self.__canva_w / 4, self.__canva_h / 2) qp.end() # timer def timerEvent(self, e): if self.__isNe标签11xtPosEmpty(self.__block, 0, 1): self.__moveBlock(0, 1) else: self.__refreshFullNet(self.__block) for k, ele in enumerate(self.__net): if 0 not in ele: self.__score += 1 self.__level += int(self.__score / 10) self.__update_score() self.__update_level() for i in range(k): self.__net[k - i] = self.__net[k - 1 - i] self.__net[0] = [0 for i in range(self.__num_x - 1)] # 游戏完毕 if sum([1 for ele in self.__net[0] if not ele == 0]) > 0: self.stop() self.__st_btn.setEnabled(False) self.__pause_btn.setEnabled(False) self.__stop_btn.setEnabled(False) self.__gameOverFlag = True else: self.__block = self.__generateRandomBlock() self.update() # 键盘按键事情 def keyPressEvent(self, e): key = e.key() x, y = self.__block.getXY() if key == Qt.Key_Left: if (x > 1) & self.__isNextPosEmpty(self.__block, -1, 0): self.__block.setXY(x - 1, y) elif key == Qt.Key_Right: if self.__isNextPosEmpty(self.__block, +1, 0): self.__block.setXY(x + 1, y) elif key == Qt.Key_Down: if self.__isNextPosEmpty(self.__block, 0, 2): self.__block.setXY(x, y + 2) elif key == Qt.Key_Up: block = Block(self.__block.getXY()[0], self.__block.getXY()[1], self.__block.getShape(), self.__mshape, self.__block.getColor()) block.rota90()标签14 if (block.getDownBoun() > self.__num_y - 1) | (block.getLeftBoun() < 1) | ( block.getRightBoun() > self.__num_x - 1): pass else: self.__block.rota90() elif key == Qt.Key_P: if self.__timer.isActive(): self.stop() else: self.start() self.update() # 窗口巨细改动主动调用事情 def resizeEvent(self, e): self.update() # 判占位列表是否空 def __isNextPosEmpty(self, block, step_x, step_y): bot = block.getDownBoun() right = block.getRightBoun() if ((bot + step_y) > self.__num_y - 1) | ((step_x > 0) & ((right + step_x) > self.__num_x - 1)): return False pos = block.getPos() for p in pos: if p[1] < 1: pass elif not self.__net[p[1] - 1 + step_y][p[0] - 1 + step_x] == 0: return False return True # 更新占位列表 def __refreshFullNet(self, block): for pos in block.getPos(): if (pos[0] < 1) | (pos[1] < 1) | (pos[0] > self.__num_x - 1) | (pos[1] > self.__num_y - 1):
pass
self.__net[pos[1] - 1][pos[0] - 1] = block.getColor()
# 生成一个随机目标
def __generateRandomBlock(self):
num_sha = random.randint(0, self.__mshape.num - 1)
sha = self.__mshape.name[num_sha]
num_col = random.randint(0, self.__mshape.num_col - 1)
color = self.__mshape.color[num_col]
x = random.randint(1, self.__num_x)
block = Block(x, 1, sha, self.__mshape, color)
while block.getRightBoun() > (self.__num_x - 1):
x = random.randint(1, self.__num_x)
block = Block(x, 1, sha, self.__mshape, color)
return block
# 制作方块
def __drawRect(self, qp, x, y, szx, szy, color):
x_loca = x * szx - szx / 2
y_loca = y * szy - szy / 2
# Brush
brush = QBrush(color)
brush.setStyle(Qt.SolidPattern)
qp.setBrush(brush)
qp.drawRect(x_loca, y_loca, szx, szy)
# Pen
pen = QPen(Qt.darkBlue, 2, Qt.SolidLine)
qp.setPen(pen)
qp.drawRect(x_loca, y_loca, szx, szy)
# 制作特定形状
def __drawBlock(self, qp, block, szx, szy):
color = block.getColor()
pos = block.getPos()
x1 = pos[0][0]
y1 = pos[0][1]
x2 = pos[1][0]
y2 = pos[1][1]
x3 = pos[2][0]
y3 = pos[2][1]
x4 = pos[3][0]
y4 = pos[3][1]
self.__drawRect(qp, x1, y1, szx, szy, color)
self.__drawRect(qp, x2, y2, szx, szy, color)
self.__drawRect(qp, x3, y3, szx, szy, color)
self.__drawRect(qp, x4, y4, szx, szy, color)
# 移动
def __moveBlock(self, speed_x, speed_y):
self.__block.setXY(self.__block.getXY()[0] + speed_x, self.__block.getXY()[1] + speed_y)
# 更新成果
def __update_score(self):
self.__score_la.setText(str(self.__score))
self.__lcd齐达内-ballbet贝博-ballbet贝博app-ballbet贝博app下载.display(str(self.__score))
# 更新等级
def __update_level(self):
self.__level_la.setText(str(self.__level))
# 滑动条事情
def __LineEdt(self):
self.__speed_la.setText(str(self.__sd_slider.value()))
self.__time_step = 1010 - self.__sd_slider.value() * 10
if self.__stop_btn.isEnabled() & self.__pause_btn.isEnabled():
self.start()
# 设置Xnum
def __setXNum(self):
self.stop()
self.__st_btn.setEnabled(False)
self.__stop_btn.setEnabled(False)
self.__pause_btn.setEnabled(False)
self.__x_num_la_show.setText(str(self.__x_num_sl.value()))
self.__num_x = self.__x_num_sl.value()
# 设置Y Num
def __setYNum(self):
self.stop()
self.__st_btn.setEnabled(False)
self.__stop_btn.setEnabled(False)
self.__pause_btn.setEnabled(False)
self.__y_num_la_show.setText(str(self.__y_num_sl.value()))
self.__num_y = self.__y_num_sl.value()
# 开端按钮事情
def __stBtnAction(self):
if self.__timer.isActive():
pass
else:
self.__st_btn.setEnabled(False)
self.__stop_btn.setEnabled(True)
self.__pause_btn.setEnabled(True)
self.__timer.start(self.__time_step, self)
# 中止按钮事情
def __stopBtnAction(self):
if self.__timer.isActive():
self.__timer.stop()
self.__st_btn.setEnabled(False)
self.__pause_btn.setEnabled(False)
self.__stop_btn.setEnabled(False)
self.__timer.stop()
# 暂停按钮事情
def __pauseBtnAction(self):
if self.__timer.isActive():
self.__timer.stop()
self.__st_btn.setEnabled(True)
self.__pause_btn.setEnabled(False)
self.__stop_btn.setEnabled(True)
# 新游戏按钮事情
def __newGameBtnAction(self):
if self.__timer.isActive():
self.stop()
self.__initPara()
self.__initNet()
self.__st_btn.setEnabled(True)
self.__pause_btn.setEnabled(True)
self.__stop_btn.setEnabled(True)
self.update()
self.start()
# 发动时刻循环时刻
def start(self):
self.__timer.start(self.__time_step, self)
# 中止计时器
def stop(self):
self.__timer.stop()
# 目标类
class Block:
def __init__(self, x, y, shape, mshape, color):
self.__x = x
self.__y = y
self.__color = color
self.__shape = shape
self.__sha = mshape
# 回来四个块的中心坐标
def getPos(self):
x1 = x2 = x3 = x4 = self.__x
y1 = y2 = y3 = y4 = self.__y
if self.__shape[0] == self.__sha.hL[0]:
x2 = x1 + 1
x3 = x2 + 1
x4 = x3 + 1
elif self.__shape[0] == self.__sha.vL[0]:
y2 = y1 + 1
y3 = y2 + 1
y4 = y3 + 1
elif self.__shape[0] == self.__sha.S[0]:
y2 = y1 + 1
x3 = x1 + 1
x4 = x3
y4 = y2
elif self.__shape[0] == self.__sha.lZ[0]:
x2 = x1 + 1
x3 = x2
y3 = y2 + 1
x4 = x3 + 1
y4 = y3
elif self.__shape[0] == self.__sha.ruZ[0]:
y2 = y1 + 1
x3 = x1 + 1
y3 = y1 - 1
x4 = x1 + 1
elif self.__shape[0] == self.__sha.luZ[0]:
y2 = y1 + 1
x3 = x1 + 1
y3 = y2
x4 = x3
y4 = y3 + 1
elif self.__shape[0] == self.__sha.rZ[0]:
x2 = x1 + 1
y2 = y1 - 1
x3 = x2
y3 = y2 + 1
x4 = x3 + 1
y4 = y2
elif self.__shape[0] == self.__sha.lvuF[0]:
x2 = x1 + 1
x3 = x4 = x2
y3 = y2 + 1
y4 = y3 + 1
elif self.__shape[0] == self.__sha.rvuF[0]:
x2 = x1 + 1
y3 = y2 + 1
y4 = y3 + 1
elif self.__shape[0] == self.__sha.lhdF[0]:
y2 = y1 + 1
x3 = x1 + 1
x4 = x3 + 1
elif self.__shape[0] == self.__sha.rhdF[0]:
x2 = x1 + 1
x3 = x2 + 1
x4 = x3
y4 = y3 + 1
elif self.__shape[0] == self.__sha.rvdF[0]:
y2 = y1 + 1
y3 = y2 + 1
x4 = x3 + 1
y4 = y3
elif self.__shape[0] == sel齐达内-ballbet贝博-ballbet贝博app-ballbet贝博app下载f.__sha.lvdF[0]:
x2 = x1 + 1
y2 = y1 - 2
x3 = x4 = x2
y3 = y1 - 1
y4 = y1
elif self.__shape[0] == self.__sha.rhuF[0]:
x2 = x1 + 1
x3 = x2 + 1
x4 = x3
y4 = y3 - 1
elif self.__shape[0] == self.__sha.l标签10huF[0]:
y2 = y1 + 1
x3 = x2 + 1
x4 = x3 + 1
y3 = y4 = y2
elif self.__shape[0] == self.__sha.uW[0]:
x2 = x1 + 1
x3 = x2
x4 = x3 + 1
y2 = y1 - 1
elif self.__shape[0] == self.__sha.dW[0]:
x2 = x1 + 1
x3 = x2
x4 = x3 + 1
y3 = y2 + 1
elif self.__shape[0] == self.__sha.lW[0]:
x2 = x1 + 1
x4 = x3 = x2
y2 = y1 - 1
y3 = y2 + 1
y4 = y3 + 1
elif self.__shape[0] == self.__sha.rW[0]:
y2 = y1 + 1
y3 = y2 + 1
y4 = y2
x4 = x1 + 1
return [(x1, y1), (x2, y2), (x3, y3), (x4, y4)]
# 回来鸿沟
def getLeftBoun(self):
return self.__x - self.__shape[1]
def getRightBoun(self):
return self.__x + self.__shape[2]
def getTopBoun(self):
return self.__y - self.__shape[3]
def getDownBoun(self):
return self.__y + self.__shape[4]
# 回来形状
def getShape(self):
return self.__shape
# 回来色彩
def getColor(self):
return self.__color
# 设置色彩
def setColor(self, color):
self.__color = color
# 设置形状
def setShape(self, shape):
self.__shape = shape
# 设置坐标
def setXY(self, x, y):
self.__x = x
self.__y = y
# 回来坐标
def getXY(self):
return [self.__x, self.__y]
# 移动坐标
def __movePos(self, step_x, step_y):
self.setXY(self.__x + step_x, self.__y + step_y)
# 旋转90度
def rota90(self):
# type1
if self.__shape[-1] == self.__sha.type1:
if self.__shape[0] == self.__sha.vL[0]:
self.setShape(self.__sha.hL)
self.__movePos(-1, 1)
elif self.__shape[0] == self.__sha.hL[0]:
self.setShape(self.__sha.vL)
self.__movePos(1, -1)
# type2
elif self.__shape[-1] == self.__sha.type2:
pass
# type3
elif self.__shape[-1] == self.__sha.type3:
if self.__shape[0] == self.__sha.lZ[0]:
self.setShape(self.__sha.ruZ)
elif self.__shape[0] == self.__sha.rZ[0]:
self.setShape(self.__sha.luZ)
self.__movePos(0, -1)
elif self.__shape[0] == self.__sha.luZ[0]:
self.setShape(self.__sha.rZ)
self.__movePos(-1, 1)
elif self.__shape[0] == self.__sha.ruZ[0]:
self.setShape(self.__sha.lZ)
self.__movePos(0, -1)
# type4
elif self.__shape[-1] == self.__sha.type4:
if self.__shape[0] == self.__sha.lvuF[0]:
self.setShape(self.__sha.rhuF)
self.__movePos(0, 1)
elif self.__shape[0] == self.__sha.lvdF[0]:
self.setShape(self.__sha.lhuF)
self.__movePos(0, -2)
elif self.__shape[0] == self.__sha.rvuF[0]:
self.setShape(self.__sha.rhdF)
self.__movePos(-1, 1)
elif self.__shape[0] == self.__sha.rvdF[0]:
self.setShape(self.__sha.lhdF)
self.__movePos(-1, 1)
elif self.__shape[0] == self.__sha.lhuF[0]:
self.setShape(self.__sha.rvuF)
self.__mo标签20vePos(1, 0)
elif self.__shape[0] == self.__sha.lhdF[0]:
self.setShape(self.__sha.lvuF)
self.__movePos(0, -1)
elif self.__shape[0] == self.__sha.rhuF[0]:
self.setShape(self.__sha.rvdF)
self.__movePos(1, -1)
elif self.__shape[0] == self.__sha.rhdF[0]:
self.setShape(self.__sha.lvdF)
self.__movePos(0, 1)
# type5
elif self.__shape[-1] == self.__sha.type5:
if self.__shape[0] == self.__sha.uW[0]:
self.setShape(self.__sha.rW)
self.__movePos(1, -1)
elif self.__shape[0] == self.__sha.dW[0]:
self.setShape(self.__sha.lW)
elif self.__shape[0] == self.__sha.lW[0]:
self.setShape(self.__sha.uW)
elif self.__shape[0] == self.__sha.rW[0]:
self.setShape(self.__sha.dW)
self.__movePos(-1, +1)
if __name__ == '__main__':
app = QApplication(sys.argv)
game = Game()
sys.exit(app.exec_())